PokePointer.IMixedRealityNearPointer.TryGetNormalToNearestSurface Method
Definition
Important
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Near pointers often interact with surfaces.
This method provides a mechanism to get the normal of the closest surface the near pointer is interacting with.
virtual bool Microsoft.MixedReality.Toolkit.Input.IMixedRealityNearPointer.TryGetNormalToNearestSurface([Runtime::InteropServices::Out] UnityEngine::Vector3 % normal) = Microsoft::MixedReality::Toolkit::Input::IMixedRealityNearPointer::TryGetNormalToNearestSurface;
bool IMixedRealityNearPointer.TryGetNormalToNearestSurface (out UnityEngine.Vector3 normal);
abstract member Microsoft.MixedReality.Toolkit.Input.IMixedRealityNearPointer.TryGetNormalToNearestSurface : Vector3 -> bool
override this.Microsoft.MixedReality.Toolkit.Input.IMixedRealityNearPointer.TryGetNormalToNearestSurface : Vector3 -> bool
Function TryGetNormalToNearestSurface (ByRef normal As Vector3) As Boolean Implements IMixedRealityNearPointer.TryGetNormalToNearestSurface
Parameters
- normal
- UnityEngine.Vector3
Out parameter filled with the surface normal if available, otherwise Vector3.zero.
Returns
True if a normal was retrieved, false if not.