MixedRealityHandTrackingProfile.HandMeshPrefab Property

Definition

Caution

The GameObject which generates the system handmesh is now created at runtime. This prefab is not used

The hand mesh prefab to use to render the hand

public:
 property UnityEngine::GameObject ^ HandMeshPrefab { UnityEngine::GameObject ^ get(); };
public UnityEngine.GameObject HandMeshPrefab { get; }
[System.Obsolete("The GameObject which generates the system handmesh is now created at runtime. This prefab is not used")]
public UnityEngine.GameObject HandMeshPrefab { get; }
member this.HandMeshPrefab : UnityEngine.GameObject
[<System.Obsolete("The GameObject which generates the system handmesh is now created at runtime. This prefab is not used")>]
member this.HandMeshPrefab : UnityEngine.GameObject
Public ReadOnly Property HandMeshPrefab As GameObject

Property Value

UnityEngine.GameObject
Attributes

Applies to