GazeConePointer.RaisePointerUp Method

Definition

Release this pointer. This sends pointer clicked and pointer up events across the input system.

public void RaisePointerUp (Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction mixedRealityInputAction, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource = default);
member this.RaisePointerUp : Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource -> unit
Public Sub RaisePointerUp (mixedRealityInputAction As MixedRealityInputAction, Optional handedness As Handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, Optional inputSource As IMixedRealityInputSource = Nothing)

Parameters

mixedRealityInputAction
MixedRealityInputAction

The input action that corresponds to the released button or axis.

handedness
Handedness

Optional handedness of the source that released the pointer.

Applies to