DoNotRender Class

Definition

Simple class that automatically hides a target on startup. This is, for example, useful for trigger zones and visual guides that are useful to show in the Editor, but not in the final application.

public ref class DoNotRender : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/DoNotRender")]
public class DoNotRender : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/DoNotRender")>]
type DoNotRender = class
    inherit MonoBehaviour
Public Class DoNotRender
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
DoNotRender
Attributes
UnityEngine.AddComponentMenuAttribute

Constructors

DoNotRender()

Applies to