MixedRealityToolkitShaderGUIUtilities.DisplayDepthWriteWarning Method
Definition
Important
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Displays a depth write warning and fix button if depth buffer sharing is enabled.
public static bool DisplayDepthWriteWarning (UnityEditor.MaterialEditor materialEditor, string dialogTitle = "Depth Write", string dialogMessage = "Change this material to write to the depth buffer?");
static member DisplayDepthWriteWarning : UnityEditor.MaterialEditor * string * string -> bool
Public Shared Function DisplayDepthWriteWarning (materialEditor As MaterialEditor, Optional dialogTitle As String = "Depth Write", Optional dialogMessage As String = "Change this material to write to the depth buffer?") As Boolean
Parameters
- materialEditor
- UnityEditor.MaterialEditor
The material editor to display the warning in.
- dialogTitle
- String
The title of the dialog window to display when the user selects the fix button.
- dialogMessage
- String
The message in the dialog window when the user selects the fix button.
Returns
True if the user opted to fix the warning, false otherwise.