MixedRealityShaderGUI.SetupMaterialWithRenderingMode Method

Definition

protected:
 static void SetupMaterialWithRenderingMode(UnityEngine::Material ^ material, Microsoft::MixedReality::Toolkit::Editor::MixedRealityShaderGUI::RenderingMode mode, Microsoft::MixedReality::Toolkit::Editor::MixedRealityShaderGUI::CustomRenderingMode customMode, int renderQueueOverride);
protected static void SetupMaterialWithRenderingMode (UnityEngine.Material material, Microsoft.MixedReality.Toolkit.Editor.MixedRealityShaderGUI.RenderingMode mode, Microsoft.MixedReality.Toolkit.Editor.MixedRealityShaderGUI.CustomRenderingMode customMode, int renderQueueOverride);
static member SetupMaterialWithRenderingMode : UnityEngine.Material * Microsoft.MixedReality.Toolkit.Editor.MixedRealityShaderGUI.RenderingMode * Microsoft.MixedReality.Toolkit.Editor.MixedRealityShaderGUI.CustomRenderingMode * int -> unit
Protected Shared Sub SetupMaterialWithRenderingMode (material As Material, mode As MixedRealityShaderGUI.RenderingMode, customMode As MixedRealityShaderGUI.CustomRenderingMode, renderQueueOverride As Integer)

Parameters

material
UnityEngine.Material
renderQueueOverride
Int32

Applies to