MTLTextureDescriptor.CreateTextureBufferDescriptor 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
[Foundation.Export("textureBufferDescriptorWithPixelFormat:width:resourceOptions:usage:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static Metal.MTLTextureDescriptor CreateTextureBufferDescriptor (Metal.MTLPixelFormat pixelFormat, nuint width, Metal.MTLResourceOptions resourceOptions, Metal.MTLTextureUsage usage);
static member CreateTextureBufferDescriptor : Metal.MTLPixelFormat * nuint * Metal.MTLResourceOptions * Metal.MTLTextureUsage -> Metal.MTLTextureDescriptor
参数
- pixelFormat
- MTLPixelFormat
- width
- System.System.UIntPtr System.unativeint
- resourceOptions
- MTLResourceOptions
- usage
- MTLTextureUsage
返回
- 属性