MTLRenderPassAttachmentDescriptor.Texture 属性

定义

public virtual Metal.IMTLTexture Texture { [Foundation.Export("texture", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setTexture:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.Texture : Metal.IMTLTexture with get, set

属性值

(此节点的更多文档即将)

此值可为 null

属性

适用于