MTLRenderCommandEncoder_Extensions.SetTileBuffer 方法
定义
重要
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[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.MacOSX, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static void SetTileBuffer (this Metal.IMTLRenderCommandEncoder This, Metal.IMTLBuffer buffer, nuint offset, nuint index);
static member SetTileBuffer : Metal.IMTLRenderCommandEncoder * Metal.IMTLBuffer * nuint * nuint -> unit
参数
- buffer
- IMTLBuffer
- offset
- System.System.UIntPtr System.unativeint
- index
- System.System.UIntPtr System.unativeint
- 属性