GKGameSession.DidChangeConnectionState Method
Definition
Important
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Caution
Empty stub (GKGameSessionEventListenerPrivate category members are not public API).
[System.Obsolete("Empty stub (GKGameSessionEventListenerPrivate category members are not public API).")]
public static void DidChangeConnectionState (GameKit.GKGameSession session, GameKit.GKCloudPlayer player, GameKit.GKConnectionState newState);
[Foundation.Export("postSession:player:didChangeConnectionState:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public static void DidChangeConnectionState (GameKit.GKGameSession session, GameKit.GKCloudPlayer player, GameKit.GKConnectionState newState);
static member DidChangeConnectionState : GameKit.GKGameSession * GameKit.GKCloudPlayer * GameKit.GKConnectionState -> unit
Parameters
- session
- GKGameSession
- player
- GKCloudPlayer
- newState
- GKConnectionState
- Attributes