NSOpenGLPixelFormatAttribute 枚举
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.None, "Use 'Metal' Framework instead.")]
public enum NSOpenGLPixelFormatAttribute
type NSOpenGLPixelFormatAttribute =
- 继承
-
NSOpenGLPixelFormatAttribute
- 属性
字段
名称 | 值 | 说明 |
---|---|---|
AllRenderers | 1 | |
TripleBuffer | 3 | |
TrippleBuffer | 3 | |
DoubleBuffer | 5 | |
Stereo | 6 | |
AuxBuffers | 7 | |
ColorSize | 8 | |
AlphaSize | 11 | |
DepthSize | 12 | |
StencilSize | 13 | |
AccumSize | 14 | |
MinimumPolicy | 51 | |
MaximumPolicy | 52 | |
OffScreen | 53 | |
FullScreen | 54 | |
SampleBuffers | 55 | |
Samples | 56 | |
AuxDepthStencil | 57 | |
ColorFloat | 58 | |
Multisample | 59 | |
Supersample | 60 | |
SampleAlpha | 61 | |
RendererID | 70 | |
SingleRenderer | 71 | |
NoRecovery | 72 | |
Accelerated | 73 | |
ClosestPolicy | 74 | |
Robust | 75 | |
BackingStore | 76 | |
MPSafe | 78 | |
Window | 80 | |
MultiScreen | 81 | |
Compliant | 83 | |
ScreenMask | 84 | |
PixelBuffer | 90 | |
RemotePixelBuffer | 91 | |
AllowOfflineRenderers | 96 | |
AcceleratedCompute | 97 | |
OpenGLProfile | 99 | |
VirtualScreenCount | 128 |