Allow myself to introduce... ...myself.
I'm probably not a name you'll recognize, but I've been around behind-the-scenes of DirectX SDK releases for the past 3 years. I've been looking for new ways to get in touch with developers and the MSDN blogs sounded like a natural course. I'm a Software Development Engineer in Test with Microsoft DirectX, which is a fancy way of saying that I write test automation and develop test scenarios for DirectX components. Right now I work on an upcoming tool called PIX (Performance Investigator) for Windows, Managed DirectX, and some new debugging functionality that's been added to the Direct3D 9 debug runtimes.
I've been working with Managed DirectX for close to three years now. I showed up at Microsoft as a new hire from college in just enough time to ship Windows XP. Immediately following the XP launch, I became a tester for Managed DirectPlay and Managed DirectInput. My position eventually evolved, and I now own test for all managed runtime components (though I do work with other test developers on some of the larger areas like D3DX). I also own test for PIX for Windows. For those of you unfamiliar with PIX on the XBox, PIX for Windows is a stand-alone application that ships as part of the SDK. It is designed to capture data about Direct3D 9 applications and allow developers to analyze the results. That's a pretty thin explanation for a very powerful and involved tool, but you'll get to play with PIX yourself when the DirectX Summer 2004 SDK Update ships.
Sometimes I have a life outside of work, and that life also has a lot to do with games. I'm a MOD developer and I'm taking my first stab as a MOD team leader this Summer. I dabble in electronic music production and original game development. Oh yeah, and I play games too sometimes :)
Comments
Anonymous
June 01, 2004
Blog long and prosper friend :D
btw what Mods do you work on.Anonymous
June 01, 2004
Thanks Omega!
As for my MODs, they've been all over the board. I've been on 4 teams, and only one MOD actually saw the light of day. Recently, I've worked on MODs for Battlefield 1942 and Unreal Tournament 2k3. Before that (back in my college days) I worked on an intensely unpopular Quake 2 singleplayer MOD and a Quake 2 multiplayer MOD that never got past the "too broken to play it" stage.
My new MOD is somewhat confidential right now. I can say that it's a multiplayer MOD in the spirit of the team-based vehicular/infantry shooters that are popular now. However, I have a few very new gameplay concepts to introduce and I'm playing them close to the vest until my team is well along with production. I'll probably be talking about MOD development/game design parallel to my regular "work-related" postings in the future. I definately plan to use Managed DirectX for some internal tools for my mod team.Anonymous
June 01, 2004
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June 01, 2004
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July 09, 2004
HI! :DAnonymous
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