Vector3D.AngleBetween(Vector3D, Vector3D) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
public:
static double AngleBetween(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static double AngleBetween (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member AngleBetween : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> double
Public Shared Function AngleBetween (vector1 As Vector3D, vector2 As Vector3D) As Double
Parameters
Returns
The angle in degrees needed to rotate vector1
into vector2
.
Examples
The following example shows how to get the angle between two Vector3D structures.
// Calculates the angle between two Vector3Ds using the static AngleBetween method.
// Returns a Double.
Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Double angleBetween;
angleBetween = Vector3D.AngleBetween(vector1, vector2 );
// angleBetween is approximately equal to 4.15129
' Calculates the angle between two Vector3Ds using the static AngleBetween method.
' Returns a Double.
Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim angleBetween As Double
angleBetween = Vector3D.AngleBetween(vector1, vector2)
' angleBetween is approximately equal to 4.15129
Remarks
Signed angles do not extend into 3-D space, so an angle between 0 and 180 degrees is returned.
Applies to
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