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D3D_OMAC structure

Contains a Message Authentication Code (MAC).

Syntax

typedef struct _D3D_OMAC {
  BYTE Omac[D3D_OMAC_SIZE];
} D3D_OMAC;

Members

Omac

A byte array that contains the cryptographic MAC value of the message.

Requirements

Requirement Value
Minimum supported client
Windows 7 [desktop apps only]
Minimum supported server
Windows Server 2008 R2 [desktop apps only]
Header
D3d9types.h

See also

Direct3D Video Structures