Accessing the Color Front Buffer (Direct3D 9)
Accessing the front buffer is allowed through the IDirect3DDevice9::GetFrontBufferData method. This method is the only way to get a screen shot of an anti-aliased scene.
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Accessing the front buffer is allowed through the IDirect3DDevice9::GetFrontBufferData method. This method is the only way to get a screen shot of an anti-aliased scene.