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ID3DX12PipelineParserCallbacks::GSCb method

Calls the geometry shader subobject callback of an object that implements this interface.

Syntax

void GSCb(
  [ref] const D3D12_SHADER_BYTECODE &GS
);

Parameters

GS [ref]

Type: const D3D12_SHADER_BYTECODE

Details of the geometry shader subobject parsed from a pipeline state stream.

Return value

Returns nothing.

Requirements

Requirement Value
Header
D3DX12.h
Library
D3D12.lib
DLL
D3D12.dll

See also

Helper Interfaces for Direct3D 12

ID3DX12PipelineParserCallbacks

D3D12_SHADER_BYTECODE