ID3DX12PipelineParserCallbacks::GSCb method
Calls the geometry shader subobject callback of an object that implements this interface.
Syntax
void GSCb(
[ref] const D3D12_SHADER_BYTECODE &GS
);
Parameters
-
GS [ref]
-
Type: const D3D12_SHADER_BYTECODE
Details of the geometry shader subobject parsed from a pipeline state stream.
Return value
Returns nothing.
Requirements
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