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DesignerAppManager.LoadObjectIntoAppAsync(String, Guid, String) Method

Definition

Loads the specified object into the app.

public:
 virtual IAsyncAction ^ LoadObjectIntoAppAsync(Platform::String ^ dllName, Platform::Guid classId, Platform::String ^ initializationData) = LoadObjectIntoAppAsync;
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncAction LoadObjectIntoAppAsync(winrt::hstring const& dllName, winrt::guid const& classId, winrt::hstring const& initializationData);
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncAction LoadObjectIntoAppAsync(string dllName, Guid classId, string initializationData);
function loadObjectIntoAppAsync(dllName, classId, initializationData)
Public Function LoadObjectIntoAppAsync (dllName As String, classId As Guid, initializationData As String) As IAsyncAction

Parameters

dllName
String

Platform::String

winrt::hstring

The name of the DLL.

classId
Guid

Platform::Guid

winrt::guid

The identifier for the class.

initializationData
String

Platform::String

winrt::hstring

Data to initialize the object.

Returns

The asynchronous results of the operation. Use this to determine when the async call is complete.

Attributes

Applies to