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SceneNodeCollection.SetAt(UInt32, SceneNode) Method

Definition

Sets the value at the specified index to the specified SceneNode value.

public:
 virtual void SetAt(unsigned int index, SceneNode ^ value) = IVector<SceneNode ^>::SetAt;
void SetAt(uint32_t const& index, SceneNode const& value);
public void SetAt(uint index, SceneNode value);
function setAt(index, value)
Public Sub SetAt (index As UInteger, value As SceneNode)

Parameters

index
UInt32

unsigned int

uint32_t

The index at which to set the value.

value
SceneNode

The value to set.

Implements

M:Windows.Foundation.Collections.IVector1.SetAt(System.UInt32,0) M:Windows.Foundation.Collections.IVector1.SetAt(unsigned int,0) M:Windows.Foundation.Collections.IVector1.SetAt(uint32_t,0)

Applies to

See also