LeaderboardReader.BeginRead Method (LeaderboardIdentity, Int32, Int32, AsyncCallback, Object)
Begins reading a leaderboard asynchronously, and specifies a leaderboard identity, the start page, and the page size.
Syntax
'Declaration
Public Shared Function BeginRead ( _
leaderboardId As LeaderboardIdentity, _
pageStart As Integer, _
pageSize As Integer, _
callback As AsyncCallback, _
asyncState As Object _
) As IAsyncResult
public static IAsyncResult BeginRead (
LeaderboardIdentity leaderboardId,
int pageStart,
int pageSize,
AsyncCallback callback,
Object asyncState
)
public:
static IAsyncResult BeginRead(
LeaderboardIdentity leaderboardId,
int pageStart,
int pageSize,
AsyncCallback callback,
Object asyncState
)
Parameters
- leaderboardId
Type: LeaderboardIdentity
The leaderboard identity of the leaderboard to read. - pageStart
Type: Int32
The page of leaderboard entries at which to start. - pageSize
Type: Int32
The number of leaderboard entries per page. - callback
Type: AsyncCallback
An AsyncCallback representing the method to call when the leaderboard information is read. - asyncState
Type: Object
A user-created object used to uniquely identify the request, or null.
Return Value
Type: IAsyncResult
The IAsyncResult used to determine when the asynchronous request is finished.
Remarks
Warning
This method retrieves a calculated result only for titles approved to access Xbox LIVE Services through the Xbox LIVE Registered Developer Program. For Xbox LIVE Indie games, this method returns immediately with a predetermined default value.
Requirements
Namespace: Microsoft.Xna.Framework.GamerServices
Assembly: Microsoft.Xna.Framework.GamerServices (in microsoft.xna.framework.gamerservices.dll)
See Also
Tasks
Working with Asynchronous Methods in XNA Game Studio
Reference
LeaderboardReader Class
LeaderboardReader Members
Microsoft.Xna.Framework.GamerServices Namespace
Platforms
Windows Phone