ShaderConstantTable Members
The following tables list the members exposed by the ShaderConstantTable type.
Public Constructors
Name | Description | |
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ShaderConstantTable | Initializes a new instance of the ShaderConstantTable class. |
Public Properties
Name | Description | |
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Constants | Gets a collection of the constants in the ShaderConstantTable. |
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Creator | Gets the name of the constant table creator. |
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IsDisposed | Gets a value that indicates whether the object is disposed. |
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Version | Gets the shader version. |
Public Methods
Name | Description | |
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Dispose | Overloaded. Immediately releases the unmanaged resources used by this object. |
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Equals | Overloaded. Returns a value that indicates whether the current instance is equal to a specified object. |
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GetHashCode | Gets the hash code for this instance. |
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GetType | (Inherited from Object.) |
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op_Equality | Compares two objects to determine whether they are the same. |
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op_Inequality | Compares two objects to determine whether they are different. |
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ReferenceEquals | (Inherited from Object.) |
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SetDefaults | Sets the constants in the ShaderConstantTable to their default values. The default values are declared in the variable declarations in the shader. |
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ToString | (Inherited from Object.) |
Protected Methods
Name | Description | |
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Finalize | Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object. |
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MemberwiseClone | (Inherited from Object.) |
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raise_Disposing | Raises the Disposing event when called from within a derived class. |
Public Events
Name | Description | |
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Disposing | Occurs when Dispose is called or when this object is finalized and collected by the garbage collector of the Microsoft .NET common language runtime (CLR). |
See Also
Reference
ShaderConstantTable Class
Microsoft.Xna.Framework.Graphics Namespace