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TextureProcessor.Process Method

Note

This method is available only when developing for Windows.

Processes a texture.

Syntax

'Declaration
Public Overrides Function Process ( _
         input As TextureContent, _
         context As ContentProcessorContext _
) As TextureContent 
public override TextureContent Process (
         TextureContent input,
         ContentProcessorContext context
)
public:
TextureContent Process(
         TextureContent input,
         ContentProcessorContext context
) override

Parameters

Return Value

Type: TextureContent
The converted texture content.

Remarks

Process generates mipmaps if they are not already present, but leaves the texture in the same format as the input data. This is suitable for use with DDS files that have already been converted to an appropriate format.

Requirements

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors

Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

See Also

Reference

TextureProcessor Class
TextureProcessor Members
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace

Platforms

Windows 7, Windows Vista, Windows XP