Microsoft.Xna.Framework Namespace
Provides commonly needed game classes such as timers and game loops.
Classes
Name | Description | |
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BoundingFrustum | Defines a frustum and helps determine whether forms intersect with it. |
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Curve | Stores an arbitrary collection of 2D CurveKey points, and provides methods for evaluating features of the curve they define. |
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CurveKey | Represents a point in a multi-point curve. |
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CurveKeyCollection | Contains the CurveKeys making up a Curve. |
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DrawableGameComponent | A game component that is notified when it needs to draw itself. |
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FrameworkDispatcher | Processes XNA Framework event messages. |
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Game | Provides basic graphics device initialization, game logic, and rendering code. |
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GameComponent | Base class for all XNA Framework game components. |
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GameComponentCollection | A collection of game components. |
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GameComponentCollectionEventArgs | Arguments used with events from the GameComponentCollection. |
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GameServiceContainer | A collection of game services. |
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GameTime | Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed-step (game time) games. |
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GameTimer | Manages a timer which updates a game by firing actions at specific times. |
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GameTimerEventArgs | A snapshot of the game timing state based on game time and not real time. |
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GameWindow | The system window associated with a Game. |
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GraphicsDeviceInformation | Holds the settings for creating a graphics device on Windows. |
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GraphicsDeviceManager | Handles the configuration and management of the graphics device. |
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LaunchParameters | The start up parameters for launching a Windows Phone or Windows game. |
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MathHelper | Contains commonly used precalculated values. |
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PreparingDeviceSettingsEventArgs | Arguments for the GraphicsDeviceManager.PreparingDeviceSettings event. |
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SharedGraphicsDeviceManager | Handles the configuration and management of a shared graphics device. |
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TitleContainer | Provides file stream access to the title's default storage location. |
Interfaces
Name | Description | |
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IDrawable | Defines the interface for a drawable game component. |
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IGameComponent | Defines an interface for game components. |
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IGraphicsDeviceManager | Defines the interface for an object that manages a GraphicsDevice. |
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IUpdateable | Defines an interface for a game component that should be updated in Game.Update. |
Structures
Name | Description | |
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BoundingBox | Defines an axis-aligned box-shaped 3D volume. |
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BoundingSphere | Defines a sphere. |
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Color | Represents a four-component color using red, green, blue, and alpha data. |
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Matrix | Defines a matrix. |
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Plane | Defines a plane. |
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Point | Defines a point in 2D space. |
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Quaternion | Defines a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x, y, z) vector by the angle theta, where w = cos(theta/2). |
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Ray | Defines a ray. |
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Rectangle | Defines a rectangle. |
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Vector2 | Defines a vector with two components. |
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Vector3 | Defines a vector with three components. |
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Vector4 | Defines a vector with four components. |
Enumerations
Name | Description | |
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ContainmentType | Indicates the extent to which bounding volumes intersect or contain one another. |
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CurveContinuity | Defines the continuity of CurveKeys on a Curve. |
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CurveLoopType | Defines how the value of a Curve will be determined for positions before the first point on the Curve or after the last point on the Curve. |
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CurveTangent | Specifies different tangent types to be calculated for CurveKey points in a Curve. |
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DisplayOrientation | Defines the display orientation. |
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PlaneIntersectionType | Describes the intersection between a plane and a bounding volume. |
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PlayerIndex | Specifies the game controller associated with a player. |