AudioEngine Members
The following tables list the members exposed by the AudioEngine type.
Public Constructors
Name | Description | |
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AudioEngine | Overloaded. Initializes a new instance of this class. |
Public Fields
Name | Description | |
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ContentVersion | Specifies the current content version. |
Public Properties
Name | Description | |
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IsDisposed | Gets a value that indicates whether the object is disposed. |
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RendererDetails | Gets a collection of audio renderers. |
Public Methods
Name | Description | |
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Dispose | Overloaded. Immediately releases the unmanaged resources used by this object. |
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Equals | Overloaded. Returns a value that indicates whether the current instance is equal to a specified object. |
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GetCategory | Gets an audio category. |
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GetGlobalVariable | Gets the value of a global variable. |
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GetHashCode | Gets the hash code for this instance. |
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GetType | (Inherited from Object.) |
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op_Equality | Compares two objects to determine whether they are the same. |
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op_Inequality | Compares two objects to determine whether they are different. |
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ReferenceEquals | (Inherited from Object.) |
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SetGlobalVariable | Sets the value of a global variable. |
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ToString | (Inherited from Object.) |
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Update | Performs periodic work required by the audio engine. |
Protected Methods
Name | Description | |
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Finalize | Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object. |
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MemberwiseClone | (Inherited from Object.) |
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raise_Disposing | Raises the Disposing event when called from within a derived class. |
Public Events
Name | Description | |
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Disposing | Occurs when Dispose is called or when this object is finalized and collected by the garbage collector of the Microsoft .NET common language runtime (CLR). |
See Also
Tasks
How to: Play a Sound
How to: Stop or Pause a Sound
How to: Change Sound Volume Levels