Microsoft.Xna.Framework.Graphics Namespace
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Provides classes for composing and rendering 3-D graphics.
Classes
Class | Description | |
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AlphaTestEffect | Contains a configurable effect that supports alpha testing. |
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BasicEffect | Contains a basic rendering effect. |
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BlendState | Contains blend state for the device. |
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DepthStencilState | Contains depth-stencil state for the device. |
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DirectionalLight | Creates a DirectionalLight object. |
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DualTextureEffect | Contains a configurable effect that supports two-layer multitexturing. |
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DynamicIndexBuffer | Describes the rendering order of the vertices in a vertex buffer. Use DynamicIndexBuffer for storing indices for dynamic vertices and IndexBuffer for indices of non-dynamic arrays. |
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DynamicVertexBuffer | Represents a list of 3D vertices to be streamed to the graphics device. Use DynamicVertexBufferfor dynamic vertex arrays and VertexBuffer for non-dynamic vertex arrays. |
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Effect | Used to set and query effects, and to choose techniques. |
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EffectPass | Contains rendering state for drawing with an effect; an effect can contain one or more passes. |
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EffectPassCollection | Manipulates a collection of EffectPass objects. |
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EffectTechnique | Represents an effect technique. |
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EffectTechniqueCollection | Manipulates a collection of EffectTechnique objects. |
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EnvironmentMapEffect | Contains a configurable effect that supports environment mapping. |
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GraphicsAdapter | Provides methods to retrieve and manipulate graphics adapters. |
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GraphicsDevice | Performs primitive-based rendering, creates resources, handles system-level variables, and creates shaders. |
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GraphicsDeviceExtensions | The GraphicsDevice extension methods. |
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GraphicsResource | Queries and prepares resources. |
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IndexBuffer | Describes the rendering order of the vertices in a vertex buffer. |
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PixelShader | Encapsulates the functionality of a pixel shader. |
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PresentationParameters | Contains presentation parameters. |
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RasterizerState | Contains rasterizer state, which determines how to convert vector data (shapes) into raster data (pixels). |
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RenderTarget2D | Contains a 2D texture that can be used as a render target. |
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RenderTargetCube | Represents a cubic texture resource that will be written to at the end of a render pass. |
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SamplerState | Contains sampler state, which determines how to sample texture data. |
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SamplerStateCollection | Collection of SamplerState objects. |
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SkinnedEffect | Contains a configurable effect for rendering skinned character models. |
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Texture | Represents a texture resource. |
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Texture2D | Represents a 2D grid of texels. |
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TextureCollection | Represents a collection of Texture objects. |
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TextureCube | Represents a set of six 2D textures, one for each face of a cube. |
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VertexBuffer | Represents a list of 3D vertices to be streamed to the graphics device. |
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VertexDeclaration | A vertex declaration, which defines per-vertex data. |
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VertexShader | Encapsulates the functionality of a vertex shader. |
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ViewportExtensions | Defines the window dimensions of a render-target surface onto which a 3D volume projects. |
Structures
Structure | Description | |
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RenderTargetBinding | Binds an array of render targets. |
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VertexBufferBinding | Binding structure that specifies a vertex buffer and other per-vertex parameters (such as offset and instancing) for a graphics device. |
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VertexElement | Defines input vertex data to the pipeline. |
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VertexPositionColor | Describes a custom vertex format structure that contains position and color information. |
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VertexPositionColorTexture | Describes a custom vertex format structure that contains position, color, and one set of texture coordinates. |
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VertexPositionNormalTexture | Describes a custom vertex format structure that contains position, normal data, and one set of texture coordinates. |
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VertexPositionTexture | Describes a custom vertex format structure that contains position and one set of texture coordinates. |
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Viewport | Defines the window dimensions of a render-target surface onto which a 3D volume projects. |
Interfaces
Interface | Description | |
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IEffectFog | Gets or sets fog parameters for the current effect. |
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IEffectLights | Gets or sets lighting parameters for the current effect. |
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IEffectMatrices | Gets or sets transformation matrix parameters for the current effect. |
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IVertexType | Vertex type interface which is implemented by a custom vertex type structure. |
Enumerations
Enumeration | Description | |
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Blend | Defines color blending factors. |
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BlendFunction | Defines how to combine a source color with the destination color already on the render target for color blending. |
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BufferUsage | Specifies special usage of the buffer contents. |
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ClearOptions | Specifies the buffer to use when calling Clear. |
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ColorWriteChannels | Defines the color channels that can be chosen for a per-channel write to a render target color buffer. |
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CompareFunction | Defines comparison functions that can be chosen for alpha, stencil, or depth-buffer tests. |
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CubeMapFace | Defines the faces of a cube map in the TextureCube class type. |
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CullMode | Defines winding orders that may be used to identify back faces for culling. |
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DepthFormat | Defines the format of data in a depth-stencil buffer. |
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FillMode | Describes options for filling the vertices and lines that define a primitive. |
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GraphicsProfile | Identifies the set of supported devices for the game based on device capabilities. |
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IndexElementSize | Defines the size of an element of an index buffer. |
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PrimitiveType | Defines how vertex data is ordered. |
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RenderTargetUsage | Determines how render target data is used once a new render target is set. |
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SetDataOptions | Describes whether existing vertex or index buffer data will be overwritten or discarded during a SetData operation. |
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StencilOperation | Defines stencil buffer operations. |
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SurfaceFormat | Defines various types of surface formats. |
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TextureAddressMode | Defines modes for addressing texels using texture coordinates that are outside of the typical range of 0.0 to 1.0. |
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TextureFilter | Defines filtering types during texture sampling. |
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VertexElementFormat | Defines vertex element formats. |
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VertexElementUsage | Defines usage for vertex elements. |