Dela via


Anvisningar: Tillämpa material på fram- och baksidan av ett 3D-objekt

I följande exempel visas hur du använder en Material på framsidan och baksidan av ett 3D-objekt och animerar objektet för att visa objektets båda sidor. Egenskapen Material för en GeometryModel3D används för att tillämpa en röd Brush på objektets framsida och egenskapen BackMaterial för GeometryModel3D används för att tillämpa en blå Brush på objektets baksida. Koden nedan visar hur materialet tillämpas på objektet:

<!-- This material is applied to the front of the 3D object (red side).-->
<GeometryModel3D.Material>
  <MaterialGroup>
    <DiffuseMaterial>
      <DiffuseMaterial.Brush>
        <SolidColorBrush Color="Red"/>
      </DiffuseMaterial.Brush>
    </DiffuseMaterial>
  </MaterialGroup>
</GeometryModel3D.Material>

<!-- This material is applied to the back of the 3D object (blue side).-->
<GeometryModel3D.BackMaterial>
  <MaterialGroup>
    <DiffuseMaterial>
      <DiffuseMaterial.Brush>
        <SolidColorBrush Color="Blue"/>
      </DiffuseMaterial.Brush>
    </DiffuseMaterial>
  </MaterialGroup>
</GeometryModel3D.BackMaterial>

Exempel

Följande kod visar hela exemplet.

<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
  <DockPanel>
    <Viewbox>
      <Canvas Width="321" Height="201">

        <!-- The Viewport3D provides a rendering surface for 3-D visual content. -->
        <Viewport3D Name="MyAnimatedObject"
          ClipToBounds="True" Width="150" Height="150"
          Canvas.Left="0" Canvas.Top="10">

          <!-- Defines the camera used to view the 3D object. -->
          <Viewport3D.Camera>
            <PerspectiveCamera x:Name="myPerspectiveCamera" Position="0,0,2" LookDirection="0,0,-1" 
             FieldOfView="60" />
          </Viewport3D.Camera>

          <!-- The ModelVisual3D children contain the 3D models -->
          <Viewport3D.Children>

            <!-- Two ModelVisual3D define the lights cast in the scene. Without light, the
                 3D object cannot be seen. Also, the direction of the lights affect shadowing. -->
            <ModelVisual3D>
              <ModelVisual3D.Content>
                <DirectionalLight Color="#FFFFFF" Direction="-0.612372,-0.5,-0.612372" />
              </ModelVisual3D.Content>
            </ModelVisual3D>
            <ModelVisual3D>
              <ModelVisual3D.Content>
                <DirectionalLight Color="#FFFFFF" Direction="0.612372,-0.5,-0.612372" />
              </ModelVisual3D.Content>
            </ModelVisual3D>
            <ModelVisual3D>
              <ModelVisual3D.Content>
                <GeometryModel3D>

                  <!-- The geometry specifes the shape of the 3D plane. In this case, a flat sheet is created. -->
                  <GeometryModel3D.Geometry>
                    <MeshGeometry3D
                     TriangleIndices="0,1,2 3,4,5 "
                     Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 "
                     TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 "
                     Positions="-0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 " />
                  </GeometryModel3D.Geometry>
                  <!-- This material is applied to the front of the 3D object (red side).-->
                  <GeometryModel3D.Material>
                    <MaterialGroup>
                      <DiffuseMaterial>
                        <DiffuseMaterial.Brush>
                          <SolidColorBrush Color="Red"/>
                        </DiffuseMaterial.Brush>
                      </DiffuseMaterial>
                    </MaterialGroup>
                  </GeometryModel3D.Material>

                  <!-- This material is applied to the back of the 3D object (blue side).-->
                  <GeometryModel3D.BackMaterial>
                    <MaterialGroup>
                      <DiffuseMaterial>
                        <DiffuseMaterial.Brush>
                          <SolidColorBrush Color="Blue"/>
                        </DiffuseMaterial.Brush>
                      </DiffuseMaterial>
                    </MaterialGroup>
                  </GeometryModel3D.BackMaterial>
                  <!-- The Transform specifies how to transform the 3D object. The properties of the
                        Rotation object are animated causing the 3D object to rotate (see Storyboard below).-->
                  <GeometryModel3D.Transform>
                    <RotateTransform3D>
                      <RotateTransform3D.Rotation>
                        <AxisAngleRotation3D x:Name="myAngleRotation" Axis="0,3,0" Angle="40" />
                      </RotateTransform3D.Rotation>
                    </RotateTransform3D>
                  </GeometryModel3D.Transform>
                </GeometryModel3D>
              </ModelVisual3D.Content>
            </ModelVisual3D>
          </Viewport3D.Children>

          <!-- Trigger the rotation animation when the 3D object loads. This animation is used to show
               both sides of the 3D object. -->
          <Viewport3D.Triggers>
            <EventTrigger RoutedEvent="Viewport3D.Loaded">
              <BeginStoryboard>
                <Storyboard>

                  <!-- This animation animates the Angle property of the AxisAngleRotation3D
                       making the 3D object rotate from -0 degrees to 360 degrees. -->
                  <DoubleAnimation 
                   Storyboard.TargetName="myAngleRotation" 
                   Storyboard.TargetProperty="Angle" 
                   From="0" To="360" Duration="0:0:4" AutoReverse="True"  RepeatBehavior="Forever"/>

                </Storyboard>
              </BeginStoryboard>
            </EventTrigger>
          </Viewport3D.Triggers>
        </Viewport3D>
      </Canvas>
    </Viewbox>
  </DockPanel>
</Page>

Se även