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MeshGeometry3D.CloneCurrentValue Method

Definition

Creates a modifiable clone of this MeshGeometry3D object, making deep copies of this object's current values. Resource references, data bindings, and animations are not copied, but their current values are.

public:
 System::Windows::Media::Media3D::MeshGeometry3D ^ CloneCurrentValue();
public System.Windows.Media.Media3D.MeshGeometry3D CloneCurrentValue ();
override this.CloneCurrentValue : unit -> System.Windows.Media.Media3D.MeshGeometry3D
Public Function CloneCurrentValue () As MeshGeometry3D

Returns

A modifiable clone of the current object. The cloned object's IsFrozen property will be false even if the source's IsFrozen property was true.

Remarks

This method is used to produce modifiable copies of frozen Freezable objects (or any Freezable object). For convenience, this method shadows the inherited version with a strongly typed implementation.

For more information, see Freezable.CloneCurrentValue.

Applies to