Dela via


RecognizerUpdateReachedEventArgs.UserToken Property

Definition

Gets the UserToken passed to the system when an application calls RequestRecognizerUpdate or RequestRecognizerUpdate.

public:
 property System::Object ^ UserToken { System::Object ^ get(); };
public object UserToken { get; }
member this.UserToken : obj
Public ReadOnly Property UserToken As Object

Property Value

Returns an object that contains the UserToken.

Examples

The following example shows a console application that loads and unloads Grammar objects. The application uses the RequestRecognizerUpdate method to request the speech recognition engine to pause so it can receive an update. The method passes in a String object for the userToken parameter that describes what the application will recognize after the update. The application then loads or unloads a Grammar object.

At each update, a handler for SpeechRecognitionEngine.RecognizerUpdateReached event writes the contents of userToken to the console. As grammars are loaded and unloaded, the application first recognizes the names of farm animals, then the names of farm animals and the names of fruits, then only the names of fruits.

using System;  
using System.Speech.Recognition;  
using System.Collections.Generic;  
using System.Threading;  

namespace SampleRecognition  
{  
  class Program  
  {  
    private static SpeechRecognitionEngine recognizer;  
    public static void Main(string[] args)  
    {  

      // Initialize an in-process speech recognition engine and configure its input.  
      using (recognizer = new SpeechRecognitionEngine(  
        new System.Globalization.CultureInfo("en-US")))  
      {  
        recognizer.SetInputToDefaultAudioDevice();  

        // Create the first grammar - Farm.  
        Choices animals = new Choices(new string[] { "cow", "pig", "goat" });  
        GrammarBuilder farm = new GrammarBuilder(animals);  
        Grammar farmAnimals = new Grammar(farm);  
        farmAnimals.Name = "Farm";  

        // Create the second grammar - Fruit.  
        Choices fruit = new Choices(new string[] { "apples", "peaches", "oranges" });  
        GrammarBuilder favorite = new GrammarBuilder(fruit);  
        Grammar favoriteFruit = new Grammar(favorite);  
        favoriteFruit.Name = "Fruit";  

        // Attach event handlers.  
        recognizer.SpeechRecognized +=  
          new EventHandler<SpeechRecognizedEventArgs>(recognizer_SpeechRecognized);  
        recognizer.RecognizerUpdateReached +=  
          new EventHandler<RecognizerUpdateReachedEventArgs>(recognizer_RecognizerUpdateReached);  
        recognizer.SpeechRecognitionRejected +=  
          new EventHandler<SpeechRecognitionRejectedEventArgs>(recognizer_SpeechRecognitionRejected);  

        // Load the farmAnimals grammar  
        recognizer.LoadGrammar(farmAnimals);  

        // Start continuous, asynchronous recognition.  
        recognizer.RecognizeAsync(RecognizeMode.Multiple);  
        Console.WriteLine("Starting asynchronous recognition...");  
        Console.WriteLine("  Farm animals will now be recognized.");  
        Thread.Sleep(7000);  
        Console.WriteLine();  

        // Load the Fruit grammar.  
        string activeGrammars = "Farm animals and fruits will now be recognized.";  
        recognizer.RequestRecognizerUpdate(activeGrammars);  
        recognizer.LoadGrammarAsync(favoriteFruit);  
        Console.WriteLine();  
        Thread.Sleep(7000);  
        Console.WriteLine();  

        // Unload the Farm grammar.  
        string onlyFruit = "Only fruits will now be recognized.";  
        recognizer.RequestRecognizerUpdate(onlyFruit);  
        recognizer.UnloadGrammar(farmAnimals);  
        Thread.Sleep(7000);  
      }  

      // Keep the console window open.  
      Console.WriteLine();  
      Console.WriteLine("Press any key to exit...");  
      Console.ReadKey();  
    }  

    // At the update, describe what the application will recognize next.  
    public static void recognizer_RecognizerUpdateReached(object sender, RecognizerUpdateReachedEventArgs e)  
    {  
      Console.WriteLine("  Update reached: " + e.UserToken);  
    }  

    // Write the text of the recognized phrase to the console.  
    static void recognizer_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)  
    {  
      Console.WriteLine("    Speech recognized: " + e.Result.Text);  
    }  

    // Write a message to the console when recognition fails.  
    static void recognizer_SpeechRecognitionRejected(object sender, SpeechRecognitionRejectedEventArgs e)  
    {  
      Console.WriteLine("    Recognition attempt failed");  
    }  
  }  
}  

Remarks

An application specifies a UserToken when it requests the generation of a RecognizerUpdateReached event by calling one of the SpeechRecognitionEngine.RequestRecognizerUpdate or SpeechRecognizer.RequestRecognizerUpdate methods that take a userToken parameter.

Applies to

See also