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WorldLockingManager.ApplyAdjustment Property

Definition

Apply the computed adjustment via the AdjustmentFrame transform.

public bool ApplyAdjustment { get; }
member this.ApplyAdjustment : bool
Public ReadOnly Property ApplyAdjustment As Boolean

Property Value

Remarks

If ApplyAdjustment is false, then WLT does the same computations, but it is up to the application to apply the computed transforms correctly, either in the camera hierarchy, or elsewhere in the scene hierarchy.

Applies to