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PluginNoop.RemoveFrozenEdge(AnchorId, AnchorId) Method

Definition

public void RemoveFrozenEdge (Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId1, Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId2);
abstract member RemoveFrozenEdge : Microsoft.MixedReality.WorldLocking.Core.AnchorId * Microsoft.MixedReality.WorldLocking.Core.AnchorId -> unit
override this.RemoveFrozenEdge : Microsoft.MixedReality.WorldLocking.Core.AnchorId * Microsoft.MixedReality.WorldLocking.Core.AnchorId -> unit
Public Sub RemoveFrozenEdge (anchorId1 As AnchorId, anchorId2 As AnchorId)

Parameters

anchorId1
AnchorId
anchorId2
AnchorId

Implements

Remarks

This doesn't happen often enough to optimize, but could easily be sorted for efficient find.

Applies to