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SyncAsyncEventHandler<T> Delegate

Definition

Represents a method that can handle an event and execute either synchronously or asynchronously.

public delegate System.Threading.Tasks.Task SyncAsyncEventHandler<T>(T e) where T : SyncAsyncEventArgs;
type SyncAsyncEventHandler<'T (requires 'T :> SyncAsyncEventArgs)> = delegate of 'T -> Task
Public Delegate Function SyncAsyncEventHandler(Of T)(e As T) As Task 

Type Parameters

T

Type of the event arguments deriving or equal to SyncAsyncEventArgs.

Parameters

e
T

An SyncAsyncEventArgs instance that contains the event data.

Return Value

A task that represents the handler. You can return CompletedTask if implementing a sync handler. Please see the Remarks section for more details.

Examples

If you're using the synchronous, blocking methods of a client (i.e., methods without an Async suffix), they will raise events that require handlers to execute synchronously as well. Even though the signature of your handler returns a Task, you should write regular sync code that blocks and return CompletedTask when finished.

var client = new AlarmClient();
client.Ring += (SyncAsyncEventArgs e) =>
{
    Console.WriteLine("Wake up!");
    return Task.CompletedTask;
};

client.Snooze();
   If you need to call an async method from a synchronous event handler,
   you have two options.  You can use <xref data-throw-if-not-resolved="true" uid="System.Threading.Tasks.Task.Run(System.Action)"></xref> to
   queue a task for execution on the ThreadPool without waiting on it to
   complete.  This "fire and forget" approach may not run before your
   handler finishes executing.  Be sure to understand
exception handling in the Task Parallel Library to avoid unhandled exceptions tearing down your process. If you absolutely need the async method to execute before returning from your handler, you can call myAsyncTask.GetAwaiter().GetResult(). Please be aware this may cause ThreadPool starvation. See the sync-over-async note in Remarks for more details.

If you're using the asynchronous, non-blocking methods of a client (i.e., methods with an Async suffix), they will raise events that expect handlers to execute asynchronously.

var client = new AlarmClient();
client.Ring += async (SyncAsyncEventArgs e) =>
{
    await Console.Out.WriteLineAsync("Wake up!");
};

await client.SnoozeAsync();

The same event can be raised from both synchronous and asynchronous code paths depending on whether you're calling sync or async methods on a client. If you write an async handler but raise it from a sync method, the handler will be doing sync-over-async and may cause ThreadPool starvation. See the note in Remarks for more details. You should use the IsRunningSynchronously property to check how the event is being raised and implement your handler accordingly. Here's an example handler that's safe to invoke from both sync and async code paths.

var client = new AlarmClient();
client.Ring += async (SyncAsyncEventArgs e) =>
{
    if (e.IsRunningSynchronously)
    {
        Console.WriteLine("Wake up!");
    }
    else
    {
        await Console.Out.WriteLineAsync("Wake up!");
    }
};

client.Snooze(); // sync call that blocks
await client.SnoozeAsync(); // async call that doesn't block

Remarks

Most Azure client libraries for .NET offer both synchronous and asynchronous methods for calling Azure services. You can distinguish the asynchronous methods by their Async suffix. For example, BlobClient.Download and BlobClient.DownloadAsync make the same underlying REST call and only differ in whether they block. We recommend using our async methods for new applications, but there are perfectly valid cases for using sync methods as well. These dual method invocation semantics allow for flexibility, but require a little extra care when writing event handlers.

The SyncAsyncEventHandler is a delegate used by events in Azure client libraries to represent an event handler that can be invoked from either sync or async code paths. It takes event arguments deriving from SyncAsyncEventArgs that contain important information for writing your event handler:

  • CancellationToken is a cancellation token related to the original operation that raised the event. It's important for your handler to pass this token along to any asynchronous or long-running synchronous operations that take a token so cancellation (via something like new CancellationTokenSource(TimeSpan.FromSeconds(10)).Token, for example) will correctly propagate.
  • IsRunningSynchronously is a flag indicating whether your handler was invoked synchronously or asynchronously. If you're calling sync methods on your client, you should use sync methods to implement your event handler (you can return CompletedTask). If you're calling async methods on your client, you should use async methods where possible to implement your event handler. If you're not in control of how the client will be used or want to write safer code, you should check the IsRunningSynchronously property and call either sync or async methods as directed.
  • Most events will customize the event data by deriving from SyncAsyncEventArgs and including details about what triggered the event or providing options to react. Many times this will include a reference to the client that raised the event in case you need it for additional processing.

When an event using SyncAsyncEventHandler is raised, the handlers will be executed sequentially to avoid introducing any unintended parallelism. The event handlers will finish before returning control to the code path raising the event. This means blocking for events raised synchronously and waiting for the returned Task to complete for events raised asynchronously.

Any exceptions thrown from a handler will be wrapped in a single AggregateException. If one handler throws an exception, it will not prevent other handlers from running. This is also relevant for cancellation because all handlers are still raised if cancellation occurs. You should both pass CancellationToken to asynchronous or long-running synchronous operations and consider calling ThrowIfCancellationRequested() in compute heavy handlers.

A distributed tracing span is wrapped around your handlers using the event name so you can see how long your handlers took to run, whether they made other calls to Azure services, and details about any exceptions that were thrown.

Executing asynchronous code from a sync code path is commonly referred to as sync-over-async because you're getting sync behavior but still invoking all the async machinery. See Diagnosing.NET Core ThreadPool Starvation with PerfView for a detailed explanation of how that can cause serious performance problems. We recommend you use the IsRunningSynchronously flag to avoid ThreadPool starvation.

Applies to