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What is Scrum?

Scrum is a framework used by teams to manage work and solve problems collaboratively in short cycles. Scrum implements the principles of Agile as a concrete set of artifacts, practices, and roles.

The Scrum lifecycle

The diagram below details the iterative Scrum lifecycle. The entire lifecycle is completed in fixed time periods called sprints. A sprint is typically one-to-four weeks long.

Diagram of the Scrum lifecycle.

Scrum team roles

There are three key roles in Scrum: the product owner, the Scrum master, and the development team.

Product owner

The product owner is responsible for what the team builds, and why they build it. The product owner is responsible for keeping the backlog of work up to date and in priority order.

Scrum master

The Scrum master ensures that the Scrum process is followed by the team. Scrum masters are continually on the lookout for how the team can improve, while also resolving impediments and other blocking issues that arise during the sprint. Scrum masters are part coach, part team member, and part cheerleader.

Development team

The members of the development team actually build the product. The team owns the engineering of the product, and the quality that goes with it.

Product backlog

The product backlog is a prioritized list of work the team can deliver. The product owner is responsible for adding, changing, and reprioritizing the backlog as needed. The items at the top of the backlog should always be ready for the team to execute on.

Plan the sprint

In sprint planning, the team chooses backlog items to work on in the upcoming sprint. The team chooses backlog items based on priority and what they believe they can complete in the sprint. The sprint backlog is the list of items the team plans to deliver in the sprint. Often, each item on the sprint backlog is broken down into tasks. Once all members agree the sprint backlog is achievable, the sprint starts.

Execute the sprint

Once the sprint starts, the team executes on the sprint backlog. Scrum does not specify how the team should execute. The team decides how to manage its own work.

Scrum defines a practice called a daily Scrum, often called the daily standup. The daily Scrum is a daily meeting limited to fifteen minutes. Team members often stand during the meeting to ensure it stays brief. Each team member briefly reports their progress since yesterday, the plans for today, and anything impeding their progress.

To aid the daily Scrum, teams often review two artifacts:

Task board

The task board lists each backlog item the team is working on, broken down into the tasks required to complete it. Tasks are placed in To do, In progress, and Done columns based on their status. The board provides a visual way to track the progress of each backlog item.

Diagram of a task board.

Learn more about Kanban task boards.

Sprint burndown chart

The sprint burndown is a graph that plots the daily total of remaining work, typically shown in hours. The burndown chart provides a visual way of showing whether the team is on track to complete all the work by the end of the sprint.

Sprint review and sprint retrospective

At the end of the sprint, the team performs two practices:

Sprint review

The team demonstrates what they've accomplished to stakeholders. They demo the software and show its value.

Sprint retrospective

The team takes time to reflect on what went well and which areas need improvement. The outcome of the retrospective are actions for the next sprint.

Increment

The product of a sprint is called the increment or potentially shippable increment. Regardless of the term, a sprint's output should be of shippable quality, even if it's part of something bigger and can't ship by itself. It should meet all the quality criteria set by the team and product owner.

Repeat, learn, improve

The entire cycle is repeated for the next sprint. Sprint planning selects the next items on the product backlog and the cycle repeats. While the team executes the sprint, the product owner ensures the items at the top of the backlog are ready to execute in the following sprint.

This shorter, iterative cycle provides the team with lots of opportunities to learn and improve. A traditional project often has a long lifecycle, say 6-12 months. While a team can learn from a traditional project, the opportunities are far less than a team who executes in two-week sprints, for example.

This iterative cycle is, in many ways, the essence of Agile.

Scrum is very popular because it provides just enough framework to guide teams while giving them flexibility in how they execute. Its concepts are simple and easy to learn. Teams can get started quickly and learn as they go. All of this makes Scrum a great choice for teams just starting to implement Agile principles.

Next steps

Find more information about Scrum resources, training, and certification:

Learn how to manage your Scrum process.

Larger, more complex organizations may find that Scrum doesn't quite fit their needs. For those cases, check out Scaled Agile Framework.