Перечисление Direct3DBindings (winrtdirect3d11.h)
Синтаксис
typedef enum Direct3DBindings {
Direct3DBindings_VertexBuffer,
Direct3DBindings_IndexBuffer,
Direct3DBindings_ConstantBuffer,
Direct3DBindings_ShaderResource,
Direct3DBindings_StreamOutput,
Direct3DBindings_RenderTarget,
Direct3DBindings_DepthStencil,
Direct3DBindings_UnorderedAccess,
Direct3DBindings_Decoder,
Direct3DBindings_VideoEncoder
} ;
Константы
|
Direct3DBindings_VertexBuffer
|
Direct3DBindings_IndexBuffer
|
Direct3DBindings_ConstantBuffer
|
Direct3DBindings_ShaderResource
|
Direct3DBindings_StreamOutput
|
Direct3DBindings_RenderTarget
|
Direct3DBindings_DepthStencil
|
Direct3DBindings_UnorderedAccess
|
Direct3DBindings_Decoder
|
Direct3DBindings_VideoEncoder
|
Требования
Требование |
Ценность |
Минимально поддерживаемый клиент |
Windows 10 версии 1809 (с пакетом SDK для приложений Windows 1.0 или более поздней версии) |
Заголовок |
winrtdirect3d11.h |