структура CD3DX12_DEPTH_STENCIL_DESC
Вспомогательные структуры, позволяющие легко инициализации D3D12_DEPTH_STENCIL_DESC структуры.
Синтаксис
struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC{
CD3DX12_DEPTH_STENCIL_DESC();
explicit CD3DX12_DEPTH_STENCIL_DESC(const D3D12_DEPTH_STENCIL_DESC& o);
explicit CD3DX12_DEPTH_STENCIL_DESC(CD3DX12_DEFAULT);
explicit CD3DX12_DEPTH_STENCIL_DESC(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_COMPARISON_FUNC backStencilFunc);
~CD3DX12_DEPTH_STENCIL_DESC();
operator const D3D12_DEPTH_STENCIL_DESC&() const;
};
Участники
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CD3DX12_DEPTH_STENCIL_DESC()
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Создает новый, неинициализированный экземпляр D3DX12_DEPTH_STENCIL_DESC.
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явные CD3DX12_DEPTH_STENCIL_DESC(const D3D12_DEPTH_STENCIL_DESC& o)
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Создает новый экземпляр D3DX12_DEPTH_STENCIL_DESC, инициализированный с содержимым другой D3D12_DEPTH_STENCIL_DESC структуры.
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явные CD3DX12_DEPTH_STENCIL_DESC(CD3DX12_DEFAULT)
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Создает новый экземпляр D3DX12_DEPTH_STENCIL_DESC, инициализированный с параметрами по умолчанию.
DepthEnable = TRUE; DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; DepthFunc = D3D12_COMPARISON_FUNC_LESS; StencilEnable = FALSE; StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; FrontFace = defaultStencilOp; BackFace = defaultStencilOp;
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явные CD3DX12_DEPTH_STENCIL_DESC(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK глубиныWriteMask, D3D12_COMPARISON_FUNC глубиныFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_ COMPARISON_FUNC backStencilFunc)
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Создает новый экземпляр D3DX12_DEPTH_STENCIL_DESC, инициализируя следующие параметры:
Глубина BOOLEnable
D3D12_DEPTH_WRITE_MASK глубиныWriteMask
D3D12_COMPARISON_FUNC глубиныFunc
BoOL stencilEnable
Набор элементов UINT8ReadMask
UINT8 stencilWriteMask
D3D12_STENCIL_OP frontStencilFailOp
D3D12_STENCIL_OP frontStencilDepthFailOp
D3D12_STENCIL_OP frontStencilPassOp
D3D12_COMPARISON_FUNC frontStencilFunc
D3D12_STENCIL_OP backStencilFailOp
D3D12_STENCIL_OP backStencilDepthFailOp
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~CD3DX12_DEPTH_STENCIL_DESC()
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Уничтожает экземпляр CD3DX12_DEPTH_STENCIL_DESC.
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const оператора D3D12_DEPTH_STENCIL_DESC>const
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Определяет оператор &pass-by-reference для родительского типа структуры.
Requirements
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