Поделиться через


WGF11 Precision

This automated test ensures that when shaders specify the minimum partial precision flag (8, 10, or 16-bit) that IHVs do not use a lower precision for calculations. For example, the shader specifies 16-bit but the IHV uses 10-bit.

This topic is applicable to the following test cases:

  • WGF11 Precision

  • WGF11 Precision (WoW64)

  • WGF11 Precision FL9.3

  • WGF11 Precision FL9.3 (WoW64)

Note  

Using higher precision than the minimum specified value is valid.

 

Test details

Associated requirements

Device.Graphics.AdapterRender.D3D11PartialPrecision.D3D11CoreE

See the device hardware requirements.

Platforms

Windows 7 (x64) Windows 7 (x86) Windows RT (ARM-based) Windows 8 (x64) Windows 8 (x86) Windows Server 2012 (x64) Windows Server 2008 R2 (x64) Windows RT 8.1 Windows 8.1 x64 Windows 8.1 x86 Windows Server 2012 R2

Expected run time

~2 minutes

Categories

Certification Functional

Type

Automated

 

Running the test

Before you run the test, complete the test setup as described in the test requirements: Graphic Adapter or Chipset Testing Prerequisites.

Troubleshooting

For troubleshooting information, see Troubleshooting Device.Graphics Testing.

This test will always return Pass if precision is handled correctly, or return Fail if not. To review test details, review the test log from the Windows HCK Manager.

If the partial precision test fails, try setting your driver to ignore the partial precision flags. If that passes, then it means that when you are attempting to follow the partial precision flags, you are using a lower precision than what the shader specified. E.g. The shader asked for 16-bit minimum, but you are using 8-bit or 10-bit. If you ignore the partial precision flags, and it still fails, ensure other conformance tests pass because the test relies on things like “sample” working correctly.

More information

The partial precision group in WGF11Precision.exe ensures that when shaders specify the minimum partial precision flag (8, 10, or 16-bit) that IHVs do not use a lower precision for calculations. For example, the shader specifies 16-bit but the IHV uses 10-bit. Using higher precision than the minimum specified value is valid.

Command syntax

Command option Description

WGF11Precision.exe

Runs the test jobs.

 

Note  

For command line help for this test binary, type /?.

 

File list

File Location

Configdisplay.exe

<[testbinroot]>\nttest\windowstest\tools\

D3d11_1sdklayers.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

D3d11ref.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

D3d11sdklayers.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

D3dcompiler_test.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support

D3dx10_test.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

d3dx11_test.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

TDRWatch.exe

<[testbinroot]>\nttest\windowstest\graphics\

WGF11Precision.exe

<[testbinroot]>\nttest\windowstest\graphics\d3d\conf

 

 

 

Send comments about this topic to Microsoft