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Basic Rasterization

This automated test measures the minimum supported Direct X renderer capability of a graphics adapter or chipset.

This topic applies to the following test jobs:

  • Basic Rasterization

  • Basic Rasterization (WoW64)

  • Basic Rasterization 2-10-10-10

  • Basic Rasterization 2-10-10-10 (WoW64)

Test details

Associated requirements

Device.Graphics.AdapterRender.MinimumDirectXLevel

See the device hardware requirements.

Platforms

Windows 7 (x64) Windows 7 (x86) Windows RT (ARM-based) Windows 8 (x64) Windows 8 (x86) Windows Server 2012 (x64) Windows Server 2008 R2 (x64) Windows RT 8.1 Windows 8.1 x64 Windows 8.1 x86 Windows Server 2012 R2

Expected run time

~10 minutes

Categories

Basic Certification Functional

Type

Automated

 

Running the test

Before you run the test, complete the test setup as described in the test requirements: Graphic Adapter or Chipset Testing Prerequisites.

Troubleshooting

For troubleshooting information, see Troubleshooting Device.Graphics Testing.

More information

For an N-bit-per-component RGB frame buffer format, the lowest N bits must contain the blue component, the next N bits must contain the green component, the next N bits must contain the red component, and the remaining 32-(3 x N) bits may contain alpha. The resulting 32-bit value must be stored in memory in little-endian format.

Note  

This requirement is “If-Implemented” for Windows Server.

 

Command Syntax

Command option Description

Basicrst.exe -M:1 -whql -logclean -dx9

Runs the Basic Rasterization (32-bit) test case.

Basicrst.exe -M:1 -whql -logclean

Runs the Basic Rasterization (64-bit) test case.

Basicrst.exe -winmode:full -displaymode:800x600xA2R10G10B10 -M:1 -whql -logclean -dx9

Runs the Basic Rasterization 2-10-10-10 (32-bit) test case.

Basicrst.exe -winmode:full -displaymode:800x600xA2R10G10B10 -M:1 -whql -logclean

Runs the Basic Rasterization 2-10-10-10 (64-bit) test case.

 

Note  

For command line help for this test binary, type /?.

 

File List

File Location

Basicrst.exe

<[testbinroot]>\nttest\

Configdisplay.exe

<[testbinroot]>\nttest\windowstest\tools

D3d10ref.dll

<[testbinroot]>\nttest\graphics\d3d\support\

D3d11ref.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

D3dcompiler_test.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

D3dref.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support

D3dref8.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

D3dref9.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

d3dx10_test.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

D3dx11_TEST.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

D3dx8d.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

D3dx9_TEST.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

Fpstate.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\utility\

Modechange.exe

<[testbinroot]>\nttest\windowstest\graphics\d3d\utility\

TDRWatch.exe

<[testbinroot]>\nttest\windowstest\graphics\

Vbswap.x

<[testbinroot]>\nttest\windowstest\graphics\d3d\conf\

 

 

 

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