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WGF11 Geometry Shader

This automated test verifies verifies D3D graphics driver/hardware conformance for geometry shader features that are not specifically tested elsewhere.

This topic applies to the following test jobs:

  • WGF11 Geometry Shader

  • WGF11 Geometry Shader (WoW64)

Test details

Associated requirements

Device.Graphics.AdapterRender.D3D101Core.D3D101CorePrimary Device.Graphics.AdapterRender.D3D10Core.D3D10CorePrimary Device.Graphics.AdapterRender.D3D111Core.D3D111CorePrimary Device.Graphics.AdapterRender.D3D11Core.D3D11CorePrimary

See the device hardware requirements.

Platforms

Windows 7 (x64) Windows 7 (x86) Windows RT (ARM-based) Windows 8 (x64) Windows 8 (x86) Windows Server 2012 (x64) Windows Server 2008 R2 (x64) Windows RT 8.1 Windows 8.1 x64 Windows 8.1 x86 Windows Server 2012 R2

Expected run time

~2 minutes

Categories

Certification Functional

Type

Automated

 

Prerequisites

Before you run the test, complete the test setup as described in the test requirements: Graphic Adapter or Chipset Testing Prerequisites.

Troubleshooting

For troubleshooting information, see Troubleshooting Device.Graphics Testing.

The test might return SKIP if it is run with a feature level that doesn't support the feature being tested. The test might return BLOCKED if there is an uncaught exception (framework catches it at the end and logs it).

More information

The following items outline the Geometry Shader Conformance Test Plan:

Geometry Shader Input

  • Verifies support for all input primitive types:

    • Line

    • Point

    • Triangle

    • LineAdj

    • TriangleAdj

  • PrimitiveID

    • Verifies that primitive ordering is respected.

    • PS test should test this for cases where there is no GS in the pipeline.

    • Cycle on Draw() and DrawInstanced().

      Note  

      Make sure that the id resets to zero for each instance drawn.

       

  • InstanceID

Geometry Shader Output

  • RenderTargetArrayIndex

  • Position

  • Limits

    Note  

    Maximum GS invocation output data size (components * vertices) go up to 1024.

     

  • Ordering (Verifies that primitive ordering is respected.)

Command syntax

Command option Description

Wgf11geometryshader

Runs the test jobs. Without any options, the test enumerates devices.

-FeatureLevel:XX.X

Sets the feature level, where XX.X is the Feature Level the test will run at: 10.0, 10.1, or 11.0.

 

Note  

For command line help for this test binary, type /?.

 

File list

File Location

Configdisplay.exe

<[testbinroot]>\nttest\windowstest\tools\

D3d11_1sdklayers.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

D3d11ref.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

D3d11sdklayers.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

D3dcompiler_test.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support

D3dx10_test.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

d3dx11_test.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

TDRWatch.exe

<[testbinroot]>\nttest\windowstest\graphics\

Wgf11geometryshader.exe

<[testbinroot]>\nttest\windowstest\graphics\d3d\conf

 

 

 

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