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Creating an Off-Screen Surface (Windows Embedded CE 6.0)

1/6/2010

An off-screen surface is often used to cache bitmaps that will later be blitted to the primary surface or a back buffer.

You must declare the dimensions of an off-screen surface by including the DDSD_WIDTH and DDSD_HEIGHT flags and the corresponding values in the dwWidth and dwHeight members.

By default, DirectDraw creates a surface in display memory unless it will not fit, in which case it creates the surface in system memory.

You can explicitly choose display or system memory by including the DDSCAPS_SYSTEMMEMORY or DDSCAPS_VIDEOMEMORY flags in the dwCaps member of the DDSCAPS structure. The method fails, returning an error, if it cannot create the surface in the specified location.

Code Example

The following code example demonstrates how to prepare for creating a simple off-screen surface.

Note

To make the following code example easier to read, security checking and error handling are not included. This code example should not be used in a release configuration unless it has been modified to include them.

DDSURFACEDESC ddsd; 
ddsd.dwSize = sizeof(ddsd); 
 
// Tell DirectDraw which members are valid. 
ddsd.dwFlags = DDSD_HEIGHT | DDSD_WIDTH; 
 
// Request a simple off-screen surface, sized 
// 100 by 100 pixels. 
//
// (This assumes that the off-screen surface that is about 
// to be created will match the pixel format of the 
// primary surface.)
ddsd.dwHeight = 100; 
ddsd.dwWidth = 100; 

Additionally, you can create surfaces whose pixel format differs from the primary surface's pixel format. However, in this case there is one drawback — you are limited to using system memory.

Code Example

The following code example demonstrates how to prepare the DDSURFACEDESC structure members in order to create an 8-bit palettized surface (assuming that the current display mode is something other than 8-bits per pixel).

Note

To make the following code example easier to read, security checking and error handling are not included. This code example should not be used in a release configuration unless it has been modified to include them.

memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize  = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY;
ddsd.dwHeight = 100;
ddsd.dwWidth  = 100;
ddsd.ddpfPixelFormat.dwSize  = sizeof(DDPIXELFORMAT);
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
 
// Set the bit depth for an 8-bit surface, but DO NOT 
// specify any RGB mask values. The masks must be zero
// for a palettized surface.
ddsd.ddpfPixelFormat.dwRGBBitCount = 8;

See Also

Concepts

Creating Surfaces