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Image Editor Examples

Note

This article applies to Visual Studio 2015. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here

The articles in this section of the documentation contain examples that demonstrate how you can use the Image Editor.

Title Description
How to: Create a Basic Texture Demonstrates how to create a basic texture.
How to: Export a Texture for Use with Direct2D or Javascipt Apps Demonstrates how to create a DDS-format texture that has premultiplied alpha that you can use in a Direct2D or WWA app.
How to: Create and Modify MIP Levels Demonstrates how to generate MIP Levels from an image.
Using 3-D Assets in Your Game or App Describes how you can use Visual Studio to process 3-D assets when you build your project or solution so that they are ready for use in your app. Strategies for loading different kinds of assets into your app are also discussed.
How to: Export a Texture that Contains Mipmaps Describes how to use the Image Content Pipeline to export a texture that contains precomputed mipmaps.
How to: Export a Texture that has Premultiplied Alpha Describes how to use the Image Content Pipeline to export a texture that contains premultiplied alpha values.
How to: Export a Texture for Use with Direct2D or Javascipt Apps Describes how to use the Image Content Pipeline to export a texture that can be used in a Direct2D or Javascript App.