VertexTextureCoordinate.Float Method
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Constructs bit patterns that are used to identify texture coordinate floating-point formats within a flexible vertex format description.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Shared Function Float As VertexFormats
'Usage
Dim returnValue As VertexFormats
returnValue = VertexTextureCoordinate.Float()
public static VertexFormats Float()
public:
static VertexFormats Float()
static member Float : unit -> VertexFormats
Return Value
Type: Microsoft.WindowsMobile.DirectX.Direct3D.VertexFormats
One or more VertexFormats flags that indicate the texture coordinate.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0