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Sprite Members

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[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Provides methods and properties that simplify the process of drawing sprites using Direct3D.

The Sprite type exposes the following members.

Constructors

  Name Description
Public methodSupported by the .NET Compact Framework Sprite Initializes a new instance of the Sprite class.

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Methods

  Name Description
Public methodSupported by the .NET Compact Framework Begin Prepares a device for drawing sprites.
Public methodSupported by the .NET Compact Framework Dispose Releases all resources used by the Sprite.
Public methodSupported by the .NET Compact Framework Draw Overloaded. Adds a sprite to the list of batched sprites.
Public methodSupported by the .NET Compact Framework End Restores the device to the state it was in before Begin was called.
Public methodSupported by the .NET Compact Framework Equals Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected methodSupported by the .NET Compact Framework Finalize Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)
Public methodSupported by the .NET Compact Framework Flush Forces all batched sprites to be submitted to the device.
Public methodSupported by the .NET Compact Framework GetHashCode Serves as a hash function for a particular type. (Inherited from Object.)
Public methodSupported by the .NET Compact Framework GetType Gets the Type of the current instance. (Inherited from Object.)
Protected methodSupported by the .NET Compact Framework MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public methodSupported by the .NET Compact Framework OnLostDevice Releases all references to video memory resources and deletes all state blocks.
Public methodSupported by the .NET Compact Framework OnResetDevice Called internally when the device enters a lost state.
Public methodSupported by the .NET Compact Framework SetWorldViewLH Sets the left-handed world-view transform for a sprite.
Public methodSupported by the .NET Compact Framework SetWorldViewRH Sets the right-handed world-view transform for a sprite.
Public methodSupported by the .NET Compact Framework ToString Returns a String that represents the current Object. (Inherited from Object.)

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Properties

  Name Description
Public propertySupported by the .NET Compact Framework Device Retrieves the Direct3D device associated with a Sprite.
Public propertySupported by the .NET Compact Framework Transform Retrieves or sets a Matrix.

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Events

  Name Description
Public eventSupported by the .NET Compact Framework Disposing Occurs when the Dispose method is called or when the Sprite object is finalized and collected by the garbage collector.

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See Also

Reference

Sprite Class

Microsoft.WindowsMobile.DirectX.Direct3D Namespace