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RenderStateManager.ZBufferWriteEnable Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Enables or disables writing to the depth buffer.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Property ZBufferWriteEnable As Boolean
    Get
    Set
'Usage
Dim instance As RenderStateManager
Dim value As Boolean

value = instance.ZBufferWriteEnable

instance.ZBufferWriteEnable = value
public bool ZBufferWriteEnable { get; set; }
public:
property bool ZBufferWriteEnable {
    bool get ();
    void set (bool value);
}
member ZBufferWriteEnable : bool with get, set

Property Value

Type: System.Boolean
true if writing to the depth buffer is enabled; otherwise, false. The default is true.

Remarks

This member enables an application to prevent the system from updating the depth buffer with new depth values.

If false, depth comparisons are still made according to the render state ZBufferFunction, assuming that depth buffering is taking place, but depth values are not written to the buffer.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

RenderStateManager Class

RenderStateManager Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace