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PrimitiveType Enumeration

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Defines the primitives supported by Direct3D.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Enumeration PrimitiveType
'Usage
Dim instance As PrimitiveType
public enum PrimitiveType
public enum class PrimitiveType
type PrimitiveType

Members

Member name Description
Supported by the .NET Compact Framework PointList Renders the vertices as a collection of isolated points. This value is unsupported for indexed primitives.
Supported by the .NET Compact Framework LineList Renders the vertices as a list of isolated straight line segments. Calls that use this primitive type fail if the count is less than two or is odd.
Supported by the .NET Compact Framework LineStrip Renders the vertices as a single polyline. Calls that use this primitive type fail if the count is less than two.
Supported by the .NET Compact Framework TriangleList Renders the specified vertices as a sequence of isolated triangles. Each group of three vertices defines a separate triangle. Back face culling is affected by the current winding-order render state.
Supported by the .NET Compact Framework TriangleStrip Renders the vertices as a triangle strip. The back face culling flag is flipped automatically on even-numbered triangles.
Supported by the .NET Compact Framework TriangleFan Renders the vertices as a triangle fan.

Remarks

A triangle strip renders the vertices as a series of connected triangles. Culling is removing a face from the list of faces to render. Faces can be culled using a number of techniques including: back face, view frustum, and occlusion culling.

Using triangle strips or triangle fans is often more efficient than using triangle lists because fewer vertices are duplicated.

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Mobile Direct3D Programming in the .NET Compact Framework