Texture2DExtensions.CaptureScreenRegion(Int32, Int32, Int32, Int32) Method
Definition
Important
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Captures a region of the screen and returns it as a texture.
public:
static UnityEngine::Texture2D ^ CaptureScreenRegion(int x, int y, int width, int height);
public static UnityEngine.Texture2D CaptureScreenRegion (int x, int y, int width, int height);
static member CaptureScreenRegion : int * int * int * int -> UnityEngine.Texture2D
Public Function CaptureScreenRegion (x As Integer, y As Integer, width As Integer, height As Integer) As Texture2D
Parameters
- x
- Int32
x position of the screen to capture from (bottom-left)
- y
- Int32
y position of the screen to capture from (bottom-left)
- width
- Int32
width of the screen area to capture
- height
- Int32
height of the screen area to capture
Returns
A Texture2D containing pixels from the region of the screen specified
Remarks
You should call this in OnPostRender.