ReprojectionSettings.ReprojectionPlaneOverrideNormal Field
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
When the application is confident that overriding the reprojection plane can benefit hologram stability, it can provide this override to further help the runtime fine tune the reprojection details. This Vector3 is a unit vector describing the focus plane normal represented in the Unity scene.
public UnityEngine.Vector3? ReprojectionPlaneOverrideNormal;
val mutable ReprojectionPlaneOverrideNormal : Nullable<UnityEngine.Vector3>
Public ReprojectionPlaneOverrideNormal As Nullable(Of Vector3)
Field Value
Nullable<UnityEngine.Vector3>