XNA Game Studio Express
I have to start of by saying I haven't written a really compelling game in a long time. The last time I wrote a game was in 1997 in a competition with one of my buddies. It was a chess game He was going to write in C++ and I was going to write it in VB. To this day, I've not seen Terry's C++ version. ;-) I did it to prove you could with VB.
Anyway, I'm getting ready to do a series of academic events and we're going to be showing the XNA Game Studio Express beta. All I can say is, "Wow!" Game development is much easier these days, isn't it.
XNA Express is still missing a few key features from this beta, but I can't wait to see and use the final version. Within just a few minutes, I was able to create a simple 3D world, a wireframe spaceship and fly around it it with the keyboard and an XBOX 360 controller. Within a few more minutes, I had asteriods floating freely in 3D space and was able to do some collision detection. I'm working on a nice 3D version of asteroids, in case you couldn't tell. ;-) After I get the wireframe working, I'll try texture mapping.
Now, here's the kicker... I didn't know how to do any of this yesterday! That's amazing!
So, what are you doing with XNA Express? Care to share some of your code with us?
Bill