Partilhar via


NDDownloadEngineNotifier.OnPlayReadyObjectReceived(Byte[]) Método

Definição

Chamado pelo mecanismo de download depois que um objeto PlayReady é recebido.

public:
 virtual void OnPlayReadyObjectReceived(Platform::Array <byte> ^ dataBytes) = OnPlayReadyObjectReceived;
void OnPlayReadyObjectReceived(winrt::array_view <byte> const& dataBytes);
/// [Windows.Foundation.Metadata.Deprecated("INDDownloadEngineNotifier is deprecated and might not work on all platforms. For more info, see MSDN.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 196608, "Windows.Foundation.UniversalApiContract")]
void OnPlayReadyObjectReceived(winrt::array_view <byte> const& dataBytes);
public void OnPlayReadyObjectReceived(byte[] dataBytes);
[Windows.Foundation.Metadata.Deprecated("INDDownloadEngineNotifier is deprecated and might not work on all platforms. For more info, see MSDN.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 196608, "Windows.Foundation.UniversalApiContract")]
public void OnPlayReadyObjectReceived(byte[] dataBytes);
function onPlayReadyObjectReceived(dataBytes)
Public Sub OnPlayReadyObjectReceived (dataBytes As Byte())

Parâmetros

dataBytes

Byte[]

byte[]

A matriz de bytes que contém o objeto PlayReady.

Implementações

M:Windows.Media.Protection.PlayReady.INDDownloadEngineNotifier.OnPlayReadyObjectReceived(System.Byte[]) M:Windows.Media.Protection.PlayReady.INDDownloadEngineNotifier.OnPlayReadyObjectReceived(byte[])
Atributos

Aplica-se a