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VertexChannelNames.TextureCoordinate Method

Note

This method is available only when developing for Windows.

Gets the name of the texture coordinate channel with the specified index.

This will typically contain Vector3 data.

Syntax

'Declaration
Public Shared Function TextureCoordinate ( _
         usageIndex As Integer _
) As String 
public static string TextureCoordinate (
         int usageIndex
)
public:
static String TextureCoordinate(
         int usageIndex
)

Parameters

  • usageIndex
    Type: Int32
    Zero-based index of the texture coordinate channel being retrieved.

Return Value

Type: String
Name of the retrieved texture coordinate channel.

Requirements

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics

Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

See Also

Reference

VertexChannelNames Class
VertexChannelNames Members
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace

Platforms

Windows 7, Windows Vista, Windows XP