VertexChannelNames.TextureCoordinate Method
Note
This method is available only when developing for Windows.
Gets the name of the texture coordinate channel with the specified index.
This will typically contain Vector3 data.
Syntax
'Declaration
Public Shared Function TextureCoordinate ( _
usageIndex As Integer _
) As String
public static string TextureCoordinate (
int usageIndex
)
public:
static String TextureCoordinate(
int usageIndex
)
Parameters
- usageIndex
Type: Int32
Zero-based index of the texture coordinate channel being retrieved.
Return Value
Type: String
Name of the retrieved texture coordinate channel.
Requirements
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
See Also
Reference
VertexChannelNames Class
VertexChannelNames Members
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace
Platforms
Windows 7, Windows Vista, Windows XP