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GamePadTriggers.Right Property

Identifies the position of the right trigger on the Xbox 360 Controller.

Namespace: Microsoft.Xna.Framework.Input
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public float Right { get; }

Property Value

Position of the right trigger, as a value between 0.0 and 1.0.

Remarks

Bb198773.bp(en-us,XNAGameStudio.41).gifBest Practice
  • If your game allows the player to control acceleration using the Xbox 360 controller, you may check GameDefaults.AccelerateWithButtons to determine if the player prefers using the gamepad buttons or triggers to control acceleration.

  • If your game allows the player to control braking using the Xbox 360 controller, you may check GameDefaults.BrakeWithButtons to determine if the player prefers using the gamepad buttons or triggers to control braking.

See Also

Reference

GamePadTriggers Structure
GamePadTriggers Members
Microsoft.Xna.Framework.Input Namespace

Platforms

Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone