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SpriteTextureProcessor.Process Method

Processes a texture for use as 2D sprites or user interface components.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

Syntax

public virtual TextureContent Process (
         TextureContent input,
         ContentProcessorContext context
)

Parameters

  • input
    The input texture content.
  • context
    Context for the specified processor.

Return Value

The converted texture content.

Remarks

Process converts textures to 32 bit color format, and performs color keying, replacing magenta pixels (red=255, green=0, blue=255, alpha=255) with transparent black (rgb=0, alpha=0).

See Also

Reference

SpriteTextureProcessor Class
SpriteTextureProcessor Members
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace

Platforms

Windows XP SP2, Windows Vista