Texture3D.GetData Generic Method (Int32, Int32, Int32, Int32, Int32, Int32, Int32, T , Int32, Int32)
Gets a copy of 3D texture data, specifying a mimap level, source rectangle, start index, and number of elements.
Syntax
'Declaration
Public Sub GetData(Of T As ValueType) ( _
level As Integer, _
left As Integer, _
top As Integer, _
right As Integer, _
bottom As Integer, _
front As Integer, _
back As Integer, _
data As T(), _
startIndex As Integer, _
elementCount As Integer _
)
public void GetData<T> (
int level,
int left,
int top,
int right,
int bottom,
int front,
int back,
T[] data,
int startIndex,
int elementCount
) where T : ValueType
public:
generic<typename T> where T : ValueType
void GetData(
int level,
int left,
int top,
int right,
int bottom,
int front,
int back,
T data[],
int startIndex,
int elementCount
)
Type Parameters
- T
The type of the elements in the array.
Parameters
- level
Type: Int32
Mipmap level. - left
Type: Int32
Position of the left side of the box on the x-axis. - top
Type: Int32
Position of the top of the box on the y-axis. - right
Type: Int32
Position of the right side of the box on the x-axis. - bottom
Type: Int32
Position of the bottom of the box on the y-axis. - front
Type: Int32
Position of the front of the box on the z-axis. - back
Type: Int32
Position of the back of the box on the z-axis. - data
Type: T
Array of data. - startIndex
Type: Int32
Index of the first element to get. - elementCount
Type: Int32
Number of elements to get.
Requirements
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
See Also
Reference
Texture3D Class
Texture3D Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Windows Phone